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The Monster Manual presents a horde of Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders -- a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D & D game's history, with game statistics and stories. This book details all manner of creatures that characters might encounter over the course of their adventures.
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Dungeon Academy volume 2
Accelerated Reader
IL: MG - BL: 6.2 - AR Pts: 7
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English
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Description
"Something big has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which occur every half century. The Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash, a forbidden human, secretly disguised as a minotaur, is no stranger to impossible odds, and neither are her friends, the Danger Club, who recently battled a necromancer and his...
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"The beholder Xanathar, Waterdeep's most infamous crime lord, is known to hoard information on friend and foe alike. He catalogs lore about adventurers and ponders methods to thwart them. His twisted mind imagines that he can eventually record everything! Assembled here for the first time are a set of new rules and story options for all the character classes in the Player's Handbook, including over twenty-five new subclasses. The book also presents...
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English
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"Role-playing game historian Ben Riggs unveils the secret history of TSR- the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game....
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Description
When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl. It's 1984 and the citizens of Hawkins, Indiana are still reeling from the horrors of the demagorgon and the secrets of Hawkins Lab. Will Byers has been rescued from the Upside Down but a bigger, sinister entity still threatens those who survived.
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When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others...
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"Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual...
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"Gather your party, moms and dads; it's time to level up your parenting game. For years, millions of fans have looked to the beloved roleplaying game, Dungeons & Dragons for fun, friendship, and entertainment. And now parents and parents-to-be can use itto gain inspiration and how-to when it comes to their most challenging and rewarding role yet. Dungeon Masters are not just expert storytellers and arbiters of the rules, they're compassionate, creative,...
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Ages ago, giants and dragons raged war across the Savage Frontier. Ancient relics remain, and now the land shudders with the thunder of giant footsteps. Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills,...
12) Into the jungle
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English
Description
A cleric is hired to travel to the jungle-clad land of Chult and find a legendary adventurer named Artus Cimber, keeper of the Ring of Winter, in a book where the reader's choices determine the ending of the story.
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English
Description
Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent. In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders where skyscrapers pierce the clouds. Will you find your fortune on mean city streets or scouring the secrets of haunted battlefields?...
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The esteemed loremaster Volothamp Geddarm is back! And never has his research been so dangerous-- he's compiled a dissertation on iconic monsters! Elminster doesn't believe Volo got some the details quite right-- but you'll discover the stories and lairsof giants, mind flayers, orcs, goblinoids, and much more. They're monsters-- but will they be your friends or your foes?
Author
Series
Sunny volume 3
Accelerated Reader
IL: MG - BL: 2.5 - AR Pts: 1
Language
English
Description
"Sunny's just made it to middle school . . . and it's making her life very confusing. All her best friend Deb wants to talk about is fashion, boys, makeup, boys, and being cool. Sunny's not against any of these things, but she also doesn't understand why suddenly everything revolves around them. She's much more comfortable when she's in her basement, playing Dungeons & Dragons with a bunch of new friends. Because when you're swordfighting and spider-slaying,...
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English
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"From the creator of the popular blog The Monsters Know What They're Doing comes a tactics guide for Dungeon Masters. In the course of a Dungeons & Dragons (D&D) game, a Dungeon Master (DM) has to make one decision after another in response to player behavior-and the better the players, the more unpredictable their behavior! It's easy for even an excellent DM to get bogged down in on-the-spot decision-making-or to let combat devolve into a boring...
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